The entire caper served as a transmedia guerrilla marketing campaign for the announcement of Vampire the Masquerade: Bloodlines 2. I got to work with a setting and characters I first discovered as a teenager (bringing my inner goth geek full circle).
They are a great way to flesh out the contents of treasure chest, desk drawer, or monster’s pockets.
Until recently, I missed the bit in the book that suggests letting a player role for a trinket during character creation.
It’s a Cthulhu Mythos tale and my first time travel story. edition is what I’m playing lately, so that’s the lens I’ll be looking through, but these ideas can be applied to any roleplaying game.
I’ve been itching to do some live-play online tabletop gaming and finally got my chance. I attended this year’s ECGC as a speaker, giving a talk about the branching trunk of a story arc in interactive media like video games. Today, I’d like to talk to you about trinkets as tiny story engines. Trinkets are odd objects–some mundane, some slightly mystical–none of them powerful or necessarily useful, but quirky story bits.
Flash is a half-elf ranger, a bro-jock who happens to be an expert at hunting slimes and oozes.
Flash is something of an exterminator of slimy monsters in the catacombs and crawlspaces of Waterdeep.For a trinket, Bleahch rolled: A glass jar containing lard with a label that reads, “Griffon Grease”. Without missing a beat, the player told us the story of how, nn the night his former master botched a dangerous experiment, the jar was the random thing Bleahch stole from the wizard’s shelf.To most, it’s a gross object, but to Bleahch it represents the act of defiance that allowed him to escape an abusive mentor and dare to be something more than a henchman.This game was set in the delightful world of is a LARP (live action roleplaying game) with a dark holiday theme, featuring elves as late-stage capitalist slaves to a mysterious workshop. I wrote a little something for i LLOGIKA Studios for an upcoming game project of theirs… Here there be candy canes, lost souls, and stolen memories. This game was set in the delightful world of is a LARP (live action roleplaying game) with a dark holiday theme, featuring elves as late-stage capitalist slaves to a mysterious workshop. I wrote a little something for i LLOGIKA Studios for an upcoming game project of theirs… A trinket might be anything from a mummified goblin hand, to an indecipherable treasure map.